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Vector Analysis for Computer Graphics
Language: en
Pages: 259
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2007-06-18 - Publisher: Springer Science & Business Media

This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics,
Vector Analysis for Computer Graphics
Language: en
Pages: 246
Authors: John A. Vince
Categories: Computer graphics
Type: BOOK - Published: 2021 - Publisher: Springer Nature

This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamiltons quaternions to the use of vectors in solving geometric problems. The result provides readers from different backgrounds with a complete introduction to vector analysis. The author
Geometric Algebra for Computer Graphics
Language: en
Pages: 256
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2008-04-21 - Publisher: Springer Science & Business Media

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an
Geometric Algebra for Computer Graphics
Language: en
Pages: 256
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2008-02-10 - Publisher: Springer Science & Business Media

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an
Geometric Algebra: An Algebraic System for Computer Games and Animation
Language: en
Pages: 195
Authors: John A. Vince
Categories: Computers
Type: BOOK - Published: 2009-05-20 - Publisher: Springer Science & Business Media

Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a