More Books:

The Routledge Companion to Video Game Studies
Language: en
Pages: 544
Authors: Mark J.P. Wolf, Bernard Perron
Categories: Social Science
Type: BOOK - Published: 2014-01-03 - Publisher: Routledge

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address
On Video Games
Language: en
Pages: 336
Authors: Soraya Murray
Categories: Social Science
Type: BOOK - Published: 2017-10-30 - Publisher: Bloomsbury Publishing

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters
The Routledge Companion to Imaginary Worlds
Language: en
Pages: 446
Authors: Mark Wolf
Categories: Social Science
Type: BOOK - Published: 2019-12-10 - Publisher: Routledge

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors
The Routledge Companion to Media Technology and Obsolescence
Language: en
Pages: 402
Authors: Mark J.P. Wolf
Categories: Social Science
Type: BOOK - Published: 2018-11-21 - Publisher: Routledge

While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and
Digital Zombies, Undead Stories
Language: en
Pages: 264
Authors: Lawrence May
Categories: Social Science
Type: BOOK - Published: 2021-01-14 - Publisher: Bloomsbury Publishing USA

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media