More Books:

Serious Games
Language: en
Pages: 421
Authors: Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer
Categories: Computers
Type: BOOK - Published: 2016-08-25 - Publisher: Springer

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are
Serious Games
Language: en
Pages: 176
Authors: Clark C. Abt
Categories: Psychology
Type: BOOK - Published: 1987 - Publisher: University Press of America

The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged;
Serious Games Analytics
Language: en
Pages: 477
Authors: Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler
Categories: Education
Type: BOOK - Published: 2015-06-13 - Publisher: Springer

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational
Entertainment Computing and Serious Games
Language: en
Pages: 541
Authors: Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Categories: Computers
Type: BOOK - Published: 2016-10-05 - Publisher: Springer

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are
Serious Games and Edutainment Applications
Language: en
Pages: 702
Authors: Minhua Ma, Andreas Oikonomou
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into