More Books:

Producing Games
Language: en
Pages: 300
Authors: D S. Cohen, Sergio A. Bustamante
Categories: Art
Type: BOOK - Published: 2012-09-10 - Publisher: CRC Press

Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of
The Art of Producing Games
Language: en
Pages: 192
Authors: David McCarthy, Ste Curran, Simon Byron
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Course Technology

Analyzes aspects of designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of the component elements--script, storyboards, screenplay, graphics, video, music, sound effects, and code. Original. (Beginner)
ECGBL2015-9th European Conference on Games Based Learning
Language: en
Pages: 826
Authors: Robin Munkvold and Line KolÄs
Categories: Computers
Type: BOOK - Published: 2015-09-18 - Publisher: Academic Conferences and publishing limited

Books about ECGBL2015-9th European Conference on Games Based Learning
Building JavaScript Games
Language: en
Pages: 444
Authors: Arjan Egges
Categories: Computers
Type: BOOK - Published: 2014-09-30 - Publisher: Apress

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart
Game Production Studies
Language: en
Pages:
Authors: Jan Svelch, Olli Sotamaa
Categories: Games & Activities
Type: BOOK - Published: 2021-02-19 - Publisher: Amsterdam University Press

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have