More Books:

Game Audio Programming 3: Principles and Practices
Language: en
Pages: 258
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game
Game Audio Programming 2
Language: en
Pages: 362
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2018-08-30 - Publisher: CRC Press

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the
Game Audio Programming 3: Principles and Practices
Language: en
Pages: 280
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game
Multimodal Semiotics and Rhetoric in Videogames
Language: en
Pages: 212
Authors: Jason Hawreliak
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-09-14 - Publisher: Routledge

This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social
Audio Programming for Interactive Games
Language: en
Pages: 181
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound