More Books:

Computer Games as Educational and Management Tools
Language: en
Pages: 337
Authors: Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, Paula Cristina Almeida Tavares
Categories: Business & Economics
Type: BOOK - Published: 2011 - Publisher: IGI Global

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational
Language: en
Pages: 380
Authors: Willy Christian Kriz
Categories: Education
Type: BOOK - Published: 2014-07-10 - Publisher: wbv

The anthology presents selected articles on the research and implementation of experimental planning games. All articles were submitted as full papers for the conference "The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming & Simulation". The International Simulation and Gaming Association conference was held in July
Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends
Language: en
Pages: 310
Authors: Ng, Eugenia M. W.
Categories: Education
Type: BOOK - Published: 2012-01-31 - Publisher: IGI Global

"This book provides a forum for researchers and practitioners to discuss the current and potential impact of online learning and training and to formulate methodologies for the creation of effective learning systems"--Provided by publisher.
Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services
Language: en
Pages: 748
Authors: Christos Emmanouilidis, Marco Taisch, Dimitris Kiritsis
Categories: Computers
Type: BOOK - Published: 2013-08-13 - Publisher: Springer

The two volumes IFIP AICT 397 and 398 constitute the thoroughly refereed post-conference proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2012, held in Rhodes, Greece, in September 2012. The 182 revised full papers were carefully reviewed and selected for inclusion in the
Cases on the Societal Effects of Persuasive Games
Language: en
Pages: 345
Authors: Ruggiero, Dana
Categories: Technology & Engineering
Type: BOOK - Published: 2014-06-30 - Publisher: IGI Global

"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.